
Pritkij Kaban
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Posted - 2007.06.10 03:23:00 -
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Goodness, I just LOVE threads of this kind  First. "Get it back to the point when I was feeling cool"...S__T, I have thousands of butt-sitting-hours in online games, and i reckognize the smell immediately. Much like "Holy crap, give our sniping USP/insta-killing AWP/Shapeshifter Fury/Buridzapwnzon/whatever". No offence, guys, I've done it myself, but it doesnt make it sound less pathetic without reasons others than emotions.
Reasons? Well, posters above has covered 99% of what i was about to say. But I just cant help myself out of extra typing. First. The FPS vs risky/much-like-real-life-where-you-cant-respawn-after-sniping-heck-of-a-neighbors-brain-and-pwnd-by-swat debate is somewhat, I admit, reasonable. But, and it was stated before, harshing death/ship loss penalties will have JUST opposite effect. It is, pardon me, plain stupid to expect someone to grind for a mean of playing (i.e. ship, fittings) even more than now to lose it on harsher terms and do it willingly. If you fail to comprehend it - you're either emotionally blind yourself or have, as, again, stated before, experience significantly differing from those of many, many players. Not elusive carebears but those who live in 0.0, or work on pirate traps, or work to punish those antipirates rigging those traps. Nobody expect ppl to respawn in station immediately and rush again into FFA 0.0 with faction-fitted Bhaalgorn hich magically respawns in your hangar, with a gratifying gift of tritanium in cargo. But changes proposing excessively harsh penalties a leading to quite the opposite - less PVP. This brings me to the second. PVP vs ISK vs time, my pet peeve. 1. PVP means loss of isk. Many, many times. Sometimes you get, sometimes you lose. 2. Learning PVP (Sing excluded) in non-forum-warrior fashion requires great deal of practice and, to some extent, trial and error. That means there is great deal of isk to be lost. 3. You love grinding? F_I_N_E. I have a few in-game friends, be that my newb corpmate fellow, RA pilot to whom I help with certain supplies or cheapass antifrig/ECM support when I have spare evening to enjoy TS teamwork or occasional [+] we form small roaming gang with. Believe me, no one actually enjoys grinding. It surpasses the point when painting the fence turns to be chore instead of game really fast. I like to do some L4 missions. I like to sneak to NPC regions and do some ratting at the verge of meeting yet another Pilgrim. I dont like to do it 24/7 though. I like pvping. I know I'll probably need several ships to fight this evening, because gankers+bubbles = losses even during routine regroup, if you're lucky to fight FC with a bit of brain. 4. Use cheap ships? OK, just convince every ganker around to use Atron and I'll be fine with it. No one would. Means absolutely disbalanced pvp gameplay, means 0.0% pvp. Brilliant.
For the love of Holy Nailgun and Quad Damage for That Shambler, guys, get real. People have lives. Only few persons may want to spend excessive amount of in-game time grinding, and they need no carebear nerf, the need psychiatrist. You talk about "carebears" who make absolutley NO impact on your pvp experience. Period. If you do want to make fights interesting - you've chosen most inappropriate aspect of EVE to change. Tired of dumb gatecamping ganks, tired of 30-1 fights? Fight for better game mechanics, fight for different gate implementation, fight for EASIER PVP ACCESS. Right now several "hardcore players" among posters above ended up with arguments for making kills easier for them. Lame. Period. If you want people to fight more, want new waves of fresh-blooded guys rumble in FFA combat - fight to make it acceptable. Since you want, leave it acceptable as it is, because many, many people fund their pvp not from elusive 10/10s, but from their torp Raven undocking in Motsu. If you just strive to get game to point you loved it most - shame on you.
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